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Project Pulse Rifle: UVs, Texturing & More
This series of videos we’ll cover the rest of the creation process for the Pulse Rifle from Project Pulse Rifle, fan series. I have changed the way I distribute the videos for Project Pulse Rifle to be episodic, that way I can release each part as I finish them, instead of huge videos with their entire sales and trailers, making it a lot easier to complete and release this project to the public.
Part I: UV Unwrapping & Layout.
Click for more info & price (Which varies per episode)!
Project Pulse Rifle: Detail Modeling
This second part of the Project Pulse Rifle series covers the next phase of modeling the pulse rifle from the last series. We’ll do a lot of detail modeling for smaller, more detail oriented parts of the object. Including some nurnies and refining the overall look and feel of the sci-fi weapon.
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Project Pulse Rifle: Modeling
The first part of Project Pulse Rifle. This section covers modeling the base shapes of the scifi game weapon, inspired by modern scifi video games. We’ll model this weapon with a game engine in mind as our target. Low poly count and good poly flow are paramount and shown. Many Modo modeling tools are covered in great detail.
For more information, click!