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Project Pulse Rifle: Detail Modeling
This second part of the Project Pulse Rifle series covers the next phase of modeling the pulse rifle from the last series. We’ll do a lot of detail modeling for smaller, more detail oriented parts of the object. Including some nurnies and refining the overall look and feel of the sci-fi weapon.
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Project Pulse Rifle: Modeling
The first part of Project Pulse Rifle. This section covers modeling the base shapes of the scifi game weapon, inspired by modern scifi video games. We’ll model this weapon with a game engine in mind as our target. Low poly count and good poly flow are paramount and shown. Many Modo modeling tools are covered in great detail.
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